What Is Augmented Reality, and How Can It Help Architects and Contractors?
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Find it at other libraries via WorldCat Limited preview. Contributor Aurigi, Alessandro. De Cindio, Fiorella. Bibliography Includes bibliographical references and index.
Willis-- Framing, locality and the body in augmented public space, Patrick Allen-- Mobile networks, urban places and emotional spaces, Heesang Lee-- Epigraphy and the public library, Malcolm McCullough-- Impacts of social computing on the architecture of urban spaces, Marcus Foth and Paul Sanders-- Towards spatial protocol: the topologies of the pervasive surveillance society, David Murakami Wood.
Planning Challenges in the Augmented City: Introduction, Alessandro Aurigi-- Public space in the broadband metropolis: lessons from Seoul, Anthony Townsend-- Stretching the line into a borderland of potentiality: communication technologies between security tactics and cultural practices, Annelisa Pelizza-- D urban space as the site of collective actions: towards a conceptual framework for understanding the digital city in Africa, Nancy Odendaal-- Woven fabric: the role of online professional communities in urban renewal and competitiveness, Eleonora di Maria and Stefano Micelli-- The digital urban plan: a new avenue for town and country planning and ICT, Romano Fistola-- Planning and managing the augmented city: ICT planning in medium-sized cities in Sao Paulo, Brazil, Rodrigo J.
Firmino-- Epilogue: towards designing augmented places, Alessandro Aurigi-- Index. This poses new problems as well as opportunities to those who have to deal with it. This book explores the intersection and articulation of physical and digital environments and the ways they can extend and reshape a spirit of place. You work on projects together with fellow-students. You attend courses and training sessions in small groups. You can find detailed information about planning, courses and projects in the course catalogue of Built Environment pdf.
The courses and projects are centred around the following themes:. During the second year you continue the courses and projects of the first year. At the end of year two you can opt for becoming a specialist:.
Augmented Reality in Construction and Architecture [Updated]
Strategic Designer In this role you will focus on integrating strategic design with the process of shaping society. Your objective in this process will be designing future cities. Projects and courses: urbanism, design, sociology, and drawing and visualisation skills by using Illustrator and Photoshop. Urban Planner This role is all about developing a long-term vision for cities while at the same time allowing scope for all stakeholders to collaborate and accomplish their own ideas. You will optimise and align living, working, mobility and recreational conditions.
Projects and courses: research methods, quality of life, financial control, sustainability and environment, governance and project management. Projects and courses: travel behaviour and safety, mobility management and their relation to urban planning and design including road design. You also perform two placements, both lasting for three months.
International Spatial Development
These placements provide you with on-the-job-experience and allow you to learn as you work at a company that matches your interests and ambitions. Your placement can be at an international company in the Netherlands or abroad. Multinationals, consultancy firms or government services are examples of suitable companies.
You start your fourth year with a minor programme which you choose yourself. In the second semester of the fourth year you carry out a week graduation project. Hence, designers are required to express their sensitivity thanks to the ability to imagine and depict non-existent environments such as future conditions originating in their minds, as well as lost environments from the past. Imagining and representing non-existent environments refers to both the material features of places and intangible values; the latter aspects are difficult to grasp, but have always been a priority for designers.
The main merit of architecture and urban design is to achieve a strong sense of place and a particular atmosphere. Even if it is consciously addressed by the designer, the anticipation of the ambiance of places is difficult to communicate and test. Intangible values are expressed and revealed in very different ways by designers during conceptual design.
In any case it is very hard to assess how designers control the future ambiance in a scientific and sharable way. In other words, we argue that in practice the validation of design outcomes in relation to physical aspects mainly geometry and materials is easy to manage.
The real challenge of anticipating the ambiance depends a great deal on the ability of the designer to grasp and depict the future ambiance and the sense of place, mostly defined by intangible features. We consequently query and investigate how mature awareness and control over design outcomes can be achieved using traditional and innovative tools for representing and simulating architecture and urban design in practice, in research and education applications. Already in the past, the task of representing the future of spaces was a way to test design outcomes and communicate with clients in an effective way.
For instance, Brunelleschi Firenze, - Firenze, invented a brilliant and clever technique to visually simulate the Baptistery of Florence 2. He produced a realistic painting of the baptistery, then cut a hole in its centre and placed a mirror in front of it. He put the painting in the corresponding point of view of the real setting, and then asked people to look through the hole from behind the painting: they could see the reflected image of the painted baptistery with accurate realistic dimensions; moreover, using burnished silver for the sky, Brunelleschi was able to reflect the real sky and the moving clouds into the painting, probably generating an amazing experience for that time.
That episode counts as one of the first applications in history of dynamic experiential simulation based on controlled scientific principles. Another effective example is Canaletto Venice, — Venice, with his Capricci , i. When he represented the construction of a Palladian bridge over the Grand Canal, Canaletto restored the sense of place and the atmosphere that the transformation would generate in the environment: people and boats animate the town with flows and bring a dynamic feeling and vibrancy about the expected urban life depicted by the painting.
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Another type of simulation was explored by Luca Beltrami Milano, - Roma, at the end of the 19th century. He provided the most effective way for simulating the future conditions of places, reproducing the reconstruction of the Filarete Tower of Sforza Castle in Milan at the scale of one-to-one on site, a rare example of a real-scale physical prototyping in architecture 3. Today, the spectrum of simulation tools has dramatically increased and, most importantly, tools are becoming more and more user-friendly and widely applied. In fact, digital representation tools are easily accessible in everyday design practice.
- 8 editions of this work?
- Augmented Reality & Public Space in the 21st Century City by Hannah Green - Issuu?
- Teacher Evaluation: Guide to Effective Practice?
- Review: Aurigi & De Cindio (2008) – Augmented urban spaces.
- Freely available.
- Built Environment | Breda University of Applied Sciences?